Anton Gillen

Anton Gillen

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Anton Gillen
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Eugene Fokin

Here's small part of in-game characters I made for Assassin's Creed Origins.

When creating or using a texture map, a 3D model needs UVs. These are 2D coordinates that tell all 3D applications how to apply a texture to...

When creating or using a texture map, a model needs UVs. These are coordinates that tell all applications how to apply a texture to.