Dániel Mihályi

Dániel Mihályi

Dániel Mihályi
More ideas from Dániel
Ghada cinematic character  the second character from my personal project, also based on the concept I made in 2013 done in Zbrush, 3Ds Max, Mari, Photoshop, Vray

Ghada cinematic character the second character from my personal project, also…

Killzone 3: ISA Gloves 2009

Isolating two ISA gloves in ZBrush. On the left the ISA Infantry glove and on the right the Dog Soldier glove. At the bottom you see an in-game image and a finished real-time mesh in Maya.

Texturingxyz-Displacement done by RK-Art. Here, I pushed the textures provided by texturing.xyz the the maximum level of detail in the final rendering with Arnold.

Texturingxyz-Displacement done by RK-Art. Here, I pushed the textures provided by texturing.xyz the the maximum level of detail in the final rendering with Arnold. As an info because I was frequently asked for: I used the male displacement texture