Great 3D model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

Great model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging

Human Anatomy 3D Sculpting Videos in Zbrush by Painzang Painzang is a 3D Character Artist. In this p

I liked this one for the front and back references of muscular legs. Human Anatomy Sculpting Videos in Zbrush by Painzang Painzang is a Character Artist.

Zbrush: Creating woman torso from Zspheres step by step technique by Sze Jones

Zbrush: Creating woman torso from Zspheres step by step technique by Sze Jones. Useful when pondering sculpting in real clay with hand, slip-wetted brush, and various tools.

80.lv articles guide-making-a-rope-in-zbrush

80.lv articles guide-making-a-rope-in-zbrush

Image: https://us.v-cdn.net/5021068/uploads/editor/4a/cs1dk4bkolb5.jpg

Posting the final model before moving on to another likeness study: High Poly: Original concept by 이 근일

Pinterest
Search