Gász Tamás

Gász Tamás

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14 followers
Gász Tamás
More ideas from Gász
Spent the last few days dev'ing ways to detail low-res hard surface space ships using greebles and shaders. These renders were super quick to setup. I also used Terragen for the first time on some of the images. The basemesh was modeled in maya based loosely on the concept by Harjar Hussain. Its super low res and just made up of cube shapes. The rest of the setup was done in Houdini using shaders / greeble textures and instanced lights. More hand placed greebles can could be added...

Spent the last few days dev'ing ways to detail low-res hard surface space ships using greebles and shaders. These renders were super quick to setup. I also used Terragen for the first time on some of the images. The basemesh was modeled in maya based loosely on the concept by Harjar Hussain. Its super low res and just made up of cube shapes. The rest of the setup was done in Houdini using shaders / greeble textures and instanced lights. More hand placed greebles can could be added...

This is a different example of the type of door I could have in my level and the variation I could have between different assets.

This door is a treat to look at weith its bulky metal nature with its many patterns. I would not see this door on a captains room more like on an armory.

Michael Pedro

Michael Pedro

Cyberpunk Rpg, Futuristic Interior, Personal Space, Outer Space, Spaces, Room, Red Rising, Mothman, Sci Fi, Spaceship Interior, Spaceships, Lion, Science, Interiors, Deep Space, Science Fiction, Cosmos, The Universe, Rum, Universe, Bedroom