Assassins creed odyssey atlantis

Embark on an epic adventure as you explore the mythical city of Atlantis in Assassin's Creed Odyssey. Discover hidden treasures, encounter legendary creatures, and unravel the secrets of this ancient civilization.
ArtStation - Assassin's Creed Odyssey : Judgment of Atlantis - Doma of Autochtonos, Vincent Gros Sci Fi, Roman, Assassins Creed Odyssey, Sci Fi City, Assassin's Creed, Sci Fi Fantasy, Assassins Creed, Ancient Humans, Ancient Greek City

Here are some screenshots of the level art I did for the Doma of Autochtonos area, in the Judgment of Atlantis episode. It is one of the farmland district of Atlantis, featuring a palace/fort/port at the center. Creating believable city districts from an ancient "human like" race was challenging, but allowed us to go a little "wild" too and experiment. It was a blast to work closely than ever with the props and architecture team to create this new environment, thanks ! My work as a Level…

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Seigneur Cypher
#Assassin's Creed, #Assassin's Creed: Odyssey, #Assassins Creed: Odyssey, #ancient greece, #ancient greek, #Mythological, #Poseidon, #Alexios , #Athens, #Sparta | 7680x4320 Wallpaper: 2ex8py - wallhaven.cc Ancient Greek, World, Video Game, Ancient Greece, Ancient Greek City, Ancient, Fantasy Places, Fantasy City, High Fantasy

Assassin's Creed, Assassin's Creed: Odyssey, ancient Greek, Mythological, Poseidon, Athens, Sparta, Kassandra, Ubisoft, Ikaros, digital art, video games | 7680x4320 Wallpaper

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SleepingWolf
ArtStation - Assassin's Creed Odyssey : Atlantis - Poseidon's Palace, Tristan Faure Sci Fi Environment, D&d Dungeons And Dragons, Fantasy Concept Art, Fantasy City, Fantasy Setting, Assassins Creed Odyssey, Assassin's Creed, Lost City Of Atlantis, Fantasy Places

I had the opportunity to work on the DLC of Assassin's Creed Odyssey as a level artist. I did the middle Island : Royal Mountain. Witch include the palace of Atlas and Poseidon. My role was to shape the world and try to have the best composition for the player. From a sketch to a real 3D environnement. I created the shapes of my region by designing the mountains and the buildings. From macro to micro details. I dressed every scenery with vegetations and assets. Thanks to my level art…

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Tᴀᴛɪ
Assassin's Creed Odyssey : Judgment of Atlantis - Doma of Ampheres, Vincent Gros on ArtStation at https://www.artstation.com/artwork/v1QmLd Baroque, Assassins Creed Odyssey, Assassins Creed, Assassin's Creed, Creed, Assassin, Ancient Humans, Sorcery, Atlantis

Here are some screenshots of the level art I did for the Doma of Ampheres area, in the Judgment of Atlantis episode. It is one of the three city district, featuring a main palace at the center. Creating believable city districts from an ancient "human like" race was challenging, but allowed us to go a little "wild" too and experiment. It was a blast to work closely than ever with the props and architecture team to create this new environment, thanks ! My work as a Level Artist starts with…

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Lemon
ArtStation - Assassin's Creed Odyssey - First Civilisation - Atlantis, Philippe Routhier

As a member of the architecture world team, I was responsible of the modeling and polish of all the First CIV modules in Assassin's Creed Odyssey (architectural modules, debris, most interactable objects). For the Atlantis' Lair location, I was also responsible for the base layout (Level Art). _______ Thanks to Ariane Lemelin and Jonathan Leclerc (additional level art), Annie Dumais (lighting), Jonathan Benainous, Vincent Desrozier, Pierre-Fleau (textures), Guillaume Lupien (fx), Hugo…

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Ciara Tearnan
ArtStation - Assassin's Creed Odyssey : Atlantis - Poseidon's Palace, Tristan Faure Architecture, 3d, Inspiration, Ruins, Assassin’s Creed, Assassin's Creed, Assassins Creed Odyssey, Medieval Fantasy, Fantasy City

I had the opportunity to work on the DLC of Assassin's Creed Odyssey as a level artist. I did the middle Island : Royal Mountain. Witch include the palace of Atlas and Poseidon. My role was to shape the world and try to have the best composition for the player. From a sketch to a real 3D environnement. I created the shapes of my region by designing the mountains and the buildings. From macro to micro details. I dressed every scenery with vegetations and assets. Thanks to my level art…

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Erin Poist
Fantasy Artwork, Design, Assassins Creed Odyssey, Assassin's Creed, Assassins Creed, Fantasy Concept Art, Fantasy World, Fantasy Setting, Fantasy City

I had the opportunity to work on the DLC of Assassin's Creed Odyssey as a level artist. I did the middle Island : Royal Mountain. Witch include the palace of Atlas and Poseidon. My role was to shape the world and try to have the best composition for the player. From a sketch to a real 3D environnement. I created the shapes of my region by designing the mountains and the buildings. From macro to micro details. I dressed every scenery with vegetations and assets. Thanks to my level art…

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Muhammad Rehan Zafar