More ideas from Krax
http://www.zbrushcentral.com/showthread.php?188360-quot-Spirit-of-Nature-quot

Illustration "Spirit of Nature". All production process (modeling, texture, lighting, rendering, and post) were made in ZBrush fThanks!

Polymer Clay Sculptures, Ceramic Sculptures, Art Sculptures, Sculpture Clay, Anatomy Reference, Pose Reference, Zbrush, Sculpting, Google Search, Maquettes, Anatomy, Sculptures, Sculpture, Drawings

Kalya Dalenae Asalto

Devi from The I modeled, unwrapped and baked the costume. Textures and materials and hair by Scot Andreason. Head sculpt by Adam Skutt.

252b4c24a5c3fad3838d7e5bd85570f0.jpg (1080×1080)

I recently did some hair studies using maya's xgen interactive groom tools. It's come a long way and is a great way to organically create and style hair. Thanks to nhair follicle 'braid' button for providing the initial braid splines.

Full, medium to high-poly female model. Big image. Some N-Gons visible. (artist: Jinho Jang)

Full, medium to high-poly female model. Some N-Gons visible.

23754952_1794873980812618_1395284231564439130_n.jpg (558×960)

23754952_1794873980812618_1395284231564439130_n.jpg (558×960)

ArtStation - Main Character Design, Salvador Trakal

Designs made for a personal game project.