László Hajba
További ötletek tőle: László
#Gamification in #Education is allowing people within your workplace to motivate one another by having fun.     We're working on a way to gamify the office experience to create a better company culture for offices of all size with www.officevibe.com

#Gamification in #Education is allowing people within your workplace to motivate one another by having fun. We're working on a way to gamify the office experience to create a better company culture for offices of all size with www.officevibe.com

The importance of teaching creativity and critical thinking in the 21st century

The importance of teaching creativity and critical thinking in the 21st century

7 Dobre Przykłady Gamification w edukacji

7 Dobre Przykłady Gamification w edukacji

Gaming is good for you!

Gaming is good for you!

How video games are changing education (Infographic is generally good, but still flawed in that it only privileges typical school subjects and omits concepts such as social capital, creative collaboration and crowdsourcing concepts, flow etc. that are other aspects of gaming).

How video games are changing education (Infographic is generally good, but still flawed in that it only privileges typical school subjects and omits concepts such as social capital, creative collaboration and crowdsourcing concepts, flow etc. that are other aspects of gaming).

If you’re a fan of technology, education, and learning… you know about Khan Academy.    They’re getting ready to release an iPad app!

If you’re a fan of technology, education, and learning… you know about Khan Academy. They’re getting ready to release an iPad app!

Gamification Education Video games

Gamification Education Video games

Gamification Wiki - Game Mechanics page - a compilation of Game Mechanics and Game Dynamics Theories and Examples

Gamification Wiki - Game Mechanics page - a compilation of Game Mechanics and Game Dynamics Theories and Examples

Gamification is Here: Build a Winning Plan, by Marta Rauch. Handout for my gamification presentation at Intelligent Content 2013 via Slideshare

Gamification is Here: Build a Winning Plan, by Marta Rauch. Handout for my gamification presentation at Intelligent Content 2013 via Slideshare

Edudemic is one to follow, and gamification is one to master. How is it that 1 million students drop out of high schools every year, but 1 billion people harvest their Farmville crops everyday? What can we learn from the motivation loops created by gamified systems?

Edudemic is one to follow, and gamification is one to master. How is it that 1 million students drop out of high schools every year, but 1 billion people harvest their Farmville crops everyday? What can we learn from the motivation loops created by gamified systems?