Tibor Orsós

Tibor Orsós

..minden jóban van valami tibi...
Tibor Orsós
További ötletek tőle: Tibor
Dirty glass effect in Marmoset Toolbag 3 - Tutorial, Ognyan Zahariev on ArtStation at https://www.artstation.com/artwork/q3lwL

Dirty glass effect in Marmoset Toolbag 3 - Tutorial, Ognyan Zahariev on ArtStation at https://www.artstation.com/artwork/q3lwL

Hey, guys, I made this little tut because I don't want to see wrong normal maps anymore! :) I know these are pretty big images and I don't know how Artstation compress so if you wish to get the full-size pics go here https://goo.gl/Ht1phU if you want you can also subscribe at the really bottom of the page, and I will send to you new tutorials like this one.

Hey, guys, I made this little tut because I don't want to see wrong normal maps anymore! :) I know these are pretty big images and I don't know how Artstation compress so if you wish to get the full-size pics go here https://goo.gl/Ht1phU if you want you can also subscribe at the really bottom of the page, and I will send to you new tutorials like this one.

How to cap a cylinder evenly Instead of having the faces bunch up by capping a cylinder with the standard triangles you can use this method to cap it very cleanly.  -I think I got this from an Earthquake Post and forgot to record it,  I'll have to go back through the thread eventually, sorry if this bothers anyone in the meantime

How to cap a cylinder evenly Instead of having the faces bunch up by capping a cylinder with the standard triangles you can use this method to cap it very cleanly. -I think I got this from an Earthquake Post and forgot to record it, I'll have to go back through the thread eventually, sorry if this bothers anyone in the meantime

Normal Maps: Can Somone Explain This "Black Edge" issue - Polycount Forum

Normal Maps: Can Somone Explain This "Black Edge" issue - Polycount Forum

How normal maps work

How normal maps work

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush  About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

http://giancr.com  shortcuts, tutorials, resources at > http://giancr.com

http://giancr.com shortcuts, tutorials, resources at > http://giancr.com

Optimización 3D » Archivo » Deformadores Paramétricos para 3DS Max                                                                                                                                                     Más

Optimización 3D » Archivo » Deformadores Paramétricos para 3DS Max Más

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2015-adobe-photoshop-keyboard-shortcuts-cheat-sheet

2015-adobe-photoshop-keyboard-shortcuts-cheat-sheet